- On March 31, 2017, the Mac version of Autodesk ReMake will retire for good. Please note that your ReMake work will not be lost. Simply install Boot Camp by Apple to continue using the Windows version of ReMake on your Mac. You can download the Windows version here.
- First in line is Autodesk ReMake — previously known as Memento — which is available for Windows and Mac. As you might now, I have reviewed Autodesk ReCap 360 in the past. Or at least, the web-interface (that also works on Android) of that software.
Many of you may recall Autodesk ReMake when it was a technology preview know as Project Memento.
ReMake was a great piece of software that combined great photogrammetry algorithms with an innovative user interface that offered a vast collection of mesh-editing tools. Unfortunately ReMake lived a short life because the Mac version was killed in March, 2017 and Autodesk decided to discontinue ReMake as a whole at the end of 2017. Unfortunately ReMake lived a short life because the Mac version was killed in March, 2017 and Autodesk decided to discontinue ReMake as a whole at the end of 2017. Since december, the product has been moved under the ReCap Pro subscription. ReMake is no longer available As of September 7, 2017, ReMake software has been replaced with ReCap Photo, which is available through a subscription to ReCap Pro. ReCap Photo is a cloud-connected app with advanced features to generate geo-located textured meshes, point clouds, and orthographic photos.
Tatjana Dzambazova is one of our Product Managers for Reality Solutions. Reality solutions are where you take what's in the real world, the reality, and bring it into the computer using techniques like laser scanning or photogrammetry; or where you take what's in the computer (3D model) and bring it out into the real world, the reality, with techniques like 3D printing. She recently filed this report:
The team has posted updates on both on ReMake and as well as the ReMake online Viewer (Project Play template)
ReMake:
Autodesk Remake For Mac Osx
We pushed a new update of ReMake for both Windows and Mac:
What’s new in this build:
A new improved Mac version of ReMake. This Mac version has many fixes that forum users reported in the prior beta version and is now on par with Windows on all but one feature — the Mac version does NOT have the local reconstruction option. Please note that you will need to first drag your old Mac version into the trashbin and then install this new one. This is a fully functioning Mac version, but it is still in limited FREE Beta period.
Improved quad export for Fusion 360 workflows with increased target quadmesh size and more successful conversion of ReMake models to T-Spline.
Export to point cloud formats XYZ and PTS (Note that a direct export to .RCP comes in one of the next releases but you can use one of the above formats to export point cloud to any other application)
Fit and Finish
- 'Streamlined Export' — We consolidated all types of export in one dialog where you can now find the generic export with all types of settings as well as the 'Quick export' in which we prepared single click automated exports for various workflows for users who don't want to mess with too many settings and want successful workflows. (Note that in FREE version, you only have access to the quick exports.)
- Specify X,Y,Z dimension to set scale
SmartCrop/SmartTexture are back — Due to some instabilities in the launch build, we temporarily disabled the SmartCrop and SmartTexture. In this release, we have brought them back. Note that they are both to be used with caution:
- SmartCrop makes for a cleaner model as it only reconstructs what is in 'front' of the camera, but it can happen sometimes that it chops off parts of the model. If that happens, turn it off and reconstruct again.
- SmartTexture is a bit of a misleading term — it's just a different way to calculate texture, but it's not better or worse (as the word smart might imply) — it works better on some and worse on other captures. Again, if you don't get good results with it, try turning it off and vice versa.
- SmartTexture has now been added to offline / local reconstructions.
Export diff analysis report — Diff Analysis printable report
Stability and bugs — We fixed majority of the forum/user reported instabilities and bugs. Please test and let us know if the issues you experienced remain.
Known Issues — On some rare configurations in the Mac version, the buttons for the Editor/Dashboard are invisible. We are working on it and expect a fix soon.
ReMake Explorer (a Project Play template)
With this update, we also updated the ReMake online viewer that now has:
- Live Section
- Measurement
- The same shaders as the ReMake editor
To access:
In ReMake, do the usual Publish to Gallery and when you land in the Play environment — select (drag&drop) the Explorer template over your model and publish. In the published view, you can now control the shaders as in ReMake (wireframe, sold gray, textured, texture with wireframe, and xray) within the viewer, as well as control the size and color of the measurement markers, set units etc, control the visibility of the turntable, section and measurement in the already published model. More controls will be added to that as well. Note that you if want this new functionality on your already published models, you will need to re-publish them again.
Thanks, Tatjana.
As you can see from her message above, Project Play is another one of Tatjana's projects. It is active now.
Some technology previews are wide-open. Others are limited. Project Play is a technology preview where you request participation. The team looks at how many slots are available and adds participants on an ongoing basis.
Project Play — the technology that powered the Smithsonian X 3D project and the latest interactive web, mobile, and VR experiences of the digitized Apollo 11 command module, is now available as a technology preview. Project Play is a node based WebGL authoring tool for creating real time interactive web experiences. These can be product instructions, real-time interactive presentations, or configurators, among others. They are created in the browser and can be viewed and interacted with in browsers, on mobile, or experienced through VR devices. No programming nor compilation is needed for the creators, and no installation or plug-ins are needed for the end users.
Now does that sound like something you want to play with? If so, here's how to join:
Request participation.
Reality capture that leads to media is alive in the lab.
It’s been a few years since Autodesk announced their Memento product, a software solution for “converting any reality capture input (photos, scans) into high resolution 3D digital mesh replicas.” In that time, Memento has been in Beta testing, meaning customers have been trying it out and giving Autodesk the real-world feedback needed to finalize the software.
As of today, the Memento solution is available as a commercial release with a new name: ReMake.
Autodesk explains that the new ReMake includes a “smart toolset” that enables users to “clean, repair, and optimize the mesh for design and engineering workflows, digital archiving, interactive AR/VR experiences, and fabrication.”
Theses meshes are smaller and require less computing power to manipulate than denser 3D like point clouds. ReMake can visualize and edit models of up to one billion polygons, which Autodesk says is typical of detailed captures using multiple sensors.
Notably, ReMake is also the latest Autodesk software to receive the cloud treatment. Since Autodesk’s cloud-computing resources handle the heavy computing load, this means the software will run on a wide variety of internet-connected devices. It’s not just for spec’d-out computers anymore.
All of these developments are meant to help further Autodesk’s goal of making reality capture data easy to work with across a wide variety of industries, and for a large number of users.
“We are amazed by the creativity of our Beta community and the variety of industries using ReMake software,” said Tatjana Dzambazova, Senior Product Manager at Autodesk in a prepared statement. “The positive feedback we’ve received on how simple ReMake is to use is very encouraging, as making complex technology easy-to-use was our main driver.”
The software is currently available for PC, with a Mac version planned soon.
Autodesk offers a number of examples of how the software has already been used in unexpected ways:
Autodesk Remake For Mac
• Made in Space integrated a 3D scanning system in their 3D printer on the International Space Station, utilizing ReMake software to compile the data and create a 3D model used to verify the dimensions of the printed part.
• The Smithsonian Institution teamed with Autodesk to scan and create a 3D model of the iconic Apollo 11 command module for preservation, education and further research.
• Hardshell Labs to create digital models of tortoise shells for 3D printing and conservation efforts to help save desert tortoises.
• Renowned paleontologist Dr. Louise Leakey used the technology to create digital replicas of the oldest stone tools known to man to share with scholars and enthusiasts in the African Fossils virtual laboratory.
• The Hydrous, a science communication non-profit, is using ReMake to create detailed 3D models of coral reefs to monitor changes in size and color for conservation efforts.